What the rollover number means, and why six is such a common answer
N-key rollover describes how many keys a keyboard can report as held at the same time. The N is a variable: full NKRO means there is no limit, and every key on the board can be down at once and correctly accounted for. A keyboard with 2KRO manages two, 6KRO manages six. The number above is the highest count this page has seen from your keyboard, which is the practical version of that specification.
If your result is exactly six, that is almost certainly not your keyboard's limit. It is the USB HID boot protocol. The standard report is eight bytes: one for modifier bits, one reserved, and six for keycodes. Six slots, so six keys, no matter how capable the hardware underneath is. Boards ship in this mode because it is what a BIOS or UEFI firmware understands — you need the keyboard to work before any driver has loaded — and many of them have an NKRO mode that simply has to be switched on.
The escape from six comes in two shapes. Some keyboards send a bitmap report with one bit per keycode, so any combination can be expressed at once. Others present themselves as several six-key keyboards on separate USB endpoints and spread the load across them. Both reach the same result; the bitmap approach is cleaner but is the one more likely to fail in a BIOS, which is why boards that use it usually keep 6KRO as a fallback mode. A historical footnote worth knowing: PS/2 keyboards were inherently unlimited, because they streamed individual scancodes rather than filling a fixed-size report. USB traded that away for plug-and-play.
One thing to be deliberate about while testing: hold letters and numbers, not modifiers. Shift, Control, Alt and the Windows or Command key travel in their own byte of the HID report and are not subject to the six-key cap at all. Four modifiers plus six letters reports as ten keys and looks like full NKRO when it is ordinary 6KRO doing exactly what the spec says. This page counts everything the browser reports, so the honest test is ten fingers flat on the home row.
This test gives you one number. If you want to know which combinations break rather than how many keys survive, the ghosting test is the right tool — a board can have a respectable ceiling and still drop keys in one awkward corner of the matrix, and that corner is what ruins a game.